Supercomputer
A supercomputer is a computer that led the world (or was close to doing so) in terms of processing capacity, particularly speed of calculation, at the time of its introduction. The term "Super Computing" was first used by New York World newspaper in 1920[citation needed] to refer to large custom-built tabulators IBM made for Columbia University.
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Overview
Concise industry history
Supercomputers introduced in the 1960s were designed primarily by Seymour Cray at Control Data Corporation (CDC), and led the market into the 1970s until Cray left to form his own company, Cray Research. He then took over the supercomputer market with his new designs, holding the top spot in supercomputing for 5 years (1985–1990). Cray, himself, never used the word "supercomputer," a little-remembered fact in that he only recognized the word "computer." In the 1980s a large number of smaller competitors entered the market, in a parallel to the creation of the minicomputer market a decade earlier, but many of these disappeared in the mid-1990s "supercomputer market crash". Today, supercomputers are typically one-of-a-kind custom designs produced by "traditional" companies such as IBM and HP, who had purchased many of the 1980s companies to gain their experience, although Cray Inc. still specializes in building supercomputers.
The term supercomputer itself is rather fluid, and today's supercomputer tends to become tomorrow's normal computer. CDC's early machines were simply very fast scalar processors, some ten times the speed of the fastest machines offered by other companies. In the 1970s most supercomputers were dedicated to running a vector processor, and many of the newer players developed their own such processors at a lower price to enter the market. The early and mid-1980s saw machines with a modest number of vector processors working in parallel become the standard. Typical numbers of processors were in the range 4–16. In the later 1980s and 1990s, attention turned from vector processors to massive parallel processing systems with thousands of "ordinary" CPUs, some being off the shelf units and others being custom designs. (This is commonly and humorously referred to as the attack of the killer micros in the industry.) Today, parallel designs are based on "off the shelf" server-class microprocessors, such as the PowerPC, Itanium, or x86-64, and most modern supercomputers are now highly-tuned computer clusters using commodity processors combined with custom interconnects.
Software tools
Software tools for distributed processing include standard APIs such as MPI and PVM, and open source-based software solutions such as Beowulf and openMosix which facilitate the creation of a supercomputer from a collection of ordinary workstations or servers. Technology like ZeroConf (Rendezvous/Bonjour) can be used to create ad hoc computer clusters to for specialized software such as Apple's Shake compositing application. An easy programming language for supercomputers remains an open research topic in computer science.
Common uses
Supercomputers are used for highly calculation-intensive tasks such as problems involving quantum mechanical physics, weather forecasting, climate research (including research into global warming), molecular modeling (computing the structures and properties of chemical compounds, biological macromolecules, polymers, and crystals), physical simulations (such as simulation of airplanes in wind tunnels, simulation of the detonation of nuclear weapons, and research into nuclear fusion), cryptanalysis, and the like. Major universities, military agencies and scientific research laboratories are heavy users.
A particular class of problems, known as Grand Challenge problems, are problems whose full solution require semi-infinite computing resources.
Relevant here is the distinction between capability computing and capacity computing, as defined by Graham et al. Capability computing is typically thought of as using the maximum computing power to solve a large problem in the shortest amount of time. Oftentimes a capability system is able to solve a problem of a size or complexity that no other computer can. Capacity computing in contrast is typically thought of as using efficient cost-effective computing power to solve somewhat large problems or many small problems or to prepare for a run on a capability system.
Hardware and software design
Supercomputers using custom CPUs traditionally gained their speed over conventional computers through the use of innovative designs that allow them to perform many tasks in parallel, as well as complex detail engineering. They tend to be specialized for certain types of computation, usually numerical calculations, and perform poorly at more general computing tasks. Their memory hierarchy is very carefully designed to ensure the processor is kept fed with data and instructions at all times—in fact, much of the performance difference between slower computers and supercomputers is due to the memory hierarchy. Their I/O systems tend to be designed to support high bandwidth, with latency less of an issue, because supercomputers are not used for transaction processing.
As with all highly parallel systems, Amdahl's law applies, and supercomputer designs devote great effort to eliminating software serialization, and using hardware to accelerate the remaining bottlenecks.
Supercomputer challenges, technologies
- A supercomputer generates large amounts of heat and must be cooled. Cooling most supercomputers is a major HVAC problem.
- Information cannot move faster than the speed of light between two parts of a supercomputer. For this reason, a supercomputer that is many meters across must have latencies between its components measured at least in the tens of nanoseconds. Seymour Cray's supercomputer designs attempted to keep cable runs as short as possible for this reason: hence the cylindrical shape of his Cray range of computers. In modern supercomputers built of many conventional CPUs running in parallel, latencies of 1-5 microseconds to send a message between CPUs are typical.
- Supercomputers consume and produce massive amounts of data in a very short period of time. According to Ken Batcher, "A supercomputer is a device for turning compute-bound problems into I/O-bound problems." Much work on external storage bandwidth is needed to ensure that this information can be transferred quickly and stored/retrieved correctly.
Technologies developed for supercomputers include:
- Vector processing
- Liquid cooling
- Non-Uniform Memory Access (NUMA)
- Striped disks (the first instance of what was later called RAID)
- Parallel filesystems
Processing techniques
Vector processing techniques were first developed for supercomputers and continue to be used in specialist high-performance applications. Vector processing techniques have trickled down to the mass market in DSP architectures and SIMD processing instructions for general-purpose computers.
Modern video game consoles in particular use SIMD extensively and this is the basis for some manufacturers' claim that their game machines are themselves supercomputers. Indeed, some graphics cards have the computing power of several TeraFLOPS. The applications to which this power can be applied was limited by the special-purpose nature of early video processing. As video processing has become more sophisticated, Graphics processing units (GPUs) have evolved to become more useful as general-purpose vector processors, and an entire computer science sub-discipline has arisen to exploit this capability: General-Purpose Computing on Graphics Processing Units (GPGPU.)
Operating systems
Supercomputer operating systems, today most often variants of Linux or UNIX, are every bit as complex as those for smaller machines, if not more so. Their user interfaces tend to be less developed, however, as the OS developers have limited programming resources to spend on non-essential parts of the OS (i.e., parts not directly contributing to the optimal utilization of the machine's hardware). This stems from the fact that because these computers, often priced at millions of dollars, are sold to a very small market, their R&D budgets are often limited. (The advent of Unix and Linux allows reuse of conventional desktop software and user interfaces.)
Interestingly this has been a continuing trend throughout the supercomputer industry, with former technology leaders such as Silicon Graphics taking a back seat to such companies as NVIDIA, who have been able to produce cheap, feature-rich, high-performance, and innovative products due to the vast number of consumers driving their R&D.
Historically, until the early-to-mid-1980s, supercomputers usually sacrificed instruction set compatibility and code portability for performance (processing and memory access speed). For the most part, supercomputers to this time (unlike high-end mainframes) had vastly different operating systems. The Cray-1 alone had at least six different proprietary OSs largely unknown to the general computing community. Similarly different and incompatible vectorizing and parallelizing compilers for Fortran existed. This trend would have continued with the ETA-10 were it not for the initial instruction set compatibility between the Cray-1 and the Cray X-MP, and the adoption of UNIX operating system variants (such as Cray's Unicos and today's Linux.)
For this reason, in the future, the highest performance systems are likely to have a UNIX flavor but with incompatible system-unique features (especially for the highest-end systems at secure facilities).
Programming
The parallel architectures of supercomputers often dictate the use of special programming techniques to exploit their speed. Special-purpose Fortran compilers can often generate faster code than C or C++ compilers, so Fortran remains the language of choice for scientific programming, and hence for most programs run on supercomputers. To exploit the parallelism of supercomputers, programming environments such as PVM and MPI for loosely connected clusters and OpenMP for tightly coordinated shared memory machines are being used.
Modern supercomputer architecture
As of November 2006, the top ten supercomputers on the Top500 list (and indeed the bulk of the remainder of the list) have the same top-level architecture. Each of them is a cluster of MIMD multiprocessors, each processor of which is SIMD. The supercomputers vary radically with respect to the number of multiprocessors per cluster, the number of processors per multiprocessor,and the number of simultaneous instructions per SIMD processor. Within this hierarchy we have:
- A computer cluster is a collection of computers that are highly interconnected via a high-speed network or switching fabric. Each computer runs under a separate instance of an Operating System (OS).
- A multiprocessing computer is a computer, operating under a single OS and using more than one CPU, where the application-level software is indifferent to the number of processors. The processors share tasks using Symmetric multiprocessing(SMP) and Non-Uniform Memory Access(NUMA).
- An SIMD processor executes the same instruction on more than one set of data at the same time. The processor could be a general purpose commodity processor or special-purpose vector processor. It could also be high performance processor or a low power processor.
As of November 2006, the fastest machine is Blue Gene/L. This machine is a cluster of 65,536 computers, each with two processors, each of which processes two data streams concurrently. By contrast, Columbia is a cluster of 20 machines, each with 512 processors, each of which processes two data streams concurrently.
As of 2005, Moore's Law and economies of scale are the dominant factors in supercomputer design: a single modern desktop PC is now more powerful than a 15-year old supercomputer, and the design concepts that allowed past supercomputers to out-perform contemporaneous desktop machines have now been incorporated into commodity PCs. Furthermore, the costs of chip development and production make it uneconomical to design custom chips for a small run and favor mass-produced chips that have enough demand to recoup the cost of production.
Additionally, many problems carried out by supercomputers are particularly suitable for parallelization (in essence, splitting up into smaller parts to be worked on simultaneously) and, particularly, fairly coarse-grained parallelization that limits the amount of information that needs to be transferred between independent processing units. For this reason, traditional supercomputers can be replaced, for many applications, by "clusters" of computers of standard design which can be programmed to act as one large computer.
Special-purpose supercomputers
Special-purpose supercomputers are high-performance computing devices with a hardware architecture dedicated to a single problem. This allows the use of specially programmed FPGA chips or even custom VLSI chips, allowing higher price/performance ratios by sacrificing generality. They are used for applications such as astrophysics computation and brute-force codebreaking. Historically a new special-purpose supercomputer has occasionally been faster than the world's fastest general-purpose supercomputer, by some measure. For example, GRAPE-6 was faster than the Earth Simulator in 2002 for a particular special set of problems.
Examples of special-purpose supercomputers:
- Deep Blue, for playing chess
- Reconfigurable computing machines or parts of machines
- GRAPE, for astrophysics and molecular dynamics
- Deep Crack, for breaking the DES cipher
The fastest supercomputers today
Measuring supercomputer speed
The speed of a supercomputer is generally measured in "FLOPS" (FLoating Point Operations Per Second), commonly used with an SI prefix such as tera-, combined into the shorthand "TFLOPS" (1012 FLOPS); this measurement is based on a particular benchmark which does LU decomposition of a large matrix. This mimics a class of real-world problems, but is significantly easier to compute than a majority of actual real-world problems.
The Top500 list
Since 1993, the fastest supercomputers have been ranked on the Top500 list according to their LINPACK benchmark results. The list does not claim to be unbiased or definitive, but it is the best current definition of the "fastest" supercomputer available at any given time.
Current fastest supercomputer system
On June 26, 2007, IBM unveiled Blue Gene/P, the second generation of the Blue Gene supercomputer. Designed to run continuously at one petaflops, it can be configured to reach speeds in excess of three petaflops. Furthermore, it is at least seven times more energy efficient than any supercomputer, accomplished by using many small, low-power chips connected through five specialized networks. Four 850 MHz PowerPC 450 processors are integrated on each Blue Gene/P chip. The one-petaflops Blue Gene/P configuration is a 294,912-processor, 72-rack system harnessed to a high-speed, optical network. Blue Gene/P can be scaled to an 884,736-processor, 216-rack cluster to achieve three-petaflops performance. A standard Blue Gene/P configuration will house 4,096 processors per rack.
The MDGRAPE-3 supercomputer, which was completed in June 2006, reportedly reached one petaflop calculation speed, though it may not qualify as a general-purpose supercomputer as its specialized hardware is optimized for molecular dynamics simulations. See: [4] [5] [6]
Quasi-supercomputing
Some types of large-scale distributed computing for embarrassingly parallel problems take the clustered supercomputing concept to an extreme. One such example is the BOINC platform which is a host for a number of distributed computing projects recorded on March 27th 2007 processing power of over 530.7 TFLOPS through 1,797,000 plus computers on the network [7]. On March 27th 2007 BOINC's largest project SETI@home has a reported processing power of 276.3 TFLOPS through 1,390,000 plus computers [8].
On May 16, 2005, the distributed computing project Folding@home reported a processing power of 195 TFLOPS on their CPU statistics page.[9]. Still higher powers have occasionally been recorded: on February 2, 2005, 207 TFLOPS were noted as coming from Windows, Mac, and Linux clients [10].
Folding@home has started seeing even higher rates since PS3 game consoles have begun to contribute. After some initial reports of nearly a PFLOPs Folding@home has re-evaluated its measuring parameters for the PS3. Current (early April 2007) rates are steady at around 600 TFLOPs.
GIMPS's distributed Mersenne Prime search achieves currently 20 TFLOPS.
Google's search engine system may be faster with estimated total processing power of between 126 and 316 TFLOPS. The New York Times estimates that the Googleplex and its server farms contain 450,000 servers.[1]
Research and Development
On 9 September 2006 the U.S. Department of Energy's National Nuclear Security Administration (NNSA) selected IBM to design and build the world's first supercomputer to harness the immense power of the Cell Broadband Engine™ (Cell B.E.) processor aiming to produce a machine capable of a sustained speed of up to 1,000 trillion calculations per second, or one petaflop.
India is also developing a supercomputer that can reach one petaflop. The project is under the leadership of Dr. Karmarkar who invented the Karmarkar's algorithm. The Tata group of companies are funding the project.[11] CDAC is also building a supercomputer that can reach one petaflop by 2010.[2]
Another project is Cyclops64.
Timeline of supercomputers
This is a list of the record-holders for fastest general-purpose supercomputer in the world, and the year each one set the record. For entries prior to 1993, this list refers to various sources[citation needed]. From 1993 to present, the list reflects the Top500 listing.